E-portfolios









Facilitating Student Generate Content - from Thom Cochran Unitec

http://ctliwiki.unitec.ac.nz/index.php/MobileAffordances

Table 1 Affordances of smartphones mapped to social constructivist activities.

Activity
Overview
Examples
Pedagogy
Video Streaming
Record and share live events
Flixwagon, Qik http://www.qik.com
Livestream
Ustream
Real-time Event, data and resource capturing and collaboration.
Geo tagging
Geo-tagg original photos, geolocate events on Google Maps
Flickr, Twitter, Google Maps
Enable rich data sharing.
Micro-blogging
Post short updates and collaborate using micro-blogging services
Twitter
http://tinyurl.com/2j5sz3
Asynchronous communication, collaboration and support.
Txt notifications
Course notices and support
Txttools plugin for Moodle and Blackboard
txt and twitter polls
http://www.polleverywhere.com/
http://twitter.polldaddy.com
http://twtpoll.com/
Scaffolding, learning and administrative support
Direct screen sharing
Video out to video projector, pico projector or large screen TV
Microvision Show http://tinyurl.com/celgot
Student presentations, peer and lecturer critique.
Social Networking
Collaborate in groups using social networking tools
Vox groups, Ning, peer and lecturer comments on Blog and media posts http://tinyurl.com/4uz6rj
Formative peer and lecturer feedback.
Mobile Codes
2D Codes scanned by cameraphone to reveal URL, text etc…
QR Codes, Datamatrix 2D Codes http://tinyurl.com/af2u6d
QR Code Readers Software
Short URL QR Code Generator
Google's QR Generator
Situated Learning – providing context linking
Enhanced Student PODCasts
Remote recording of audio, tagged with GPS and images etc…
AudioBoo
Situated and collaborative Learning – providing context linking
Augmented Reality
Overlaying the real world with digital information, tagging
Wikitude
Situated and collaborative Learning – providing context linking


Pedagogy - more from Thom

The underpinning pedagogy chosen for the project is social constructivism, focusing upon students recording and documenting their learning collaboratively across multiple contexts using mobile web 2.0 tools. This is illustrated by Fig1 above - a mobile web 2.0 concept map, created by the researcher. An interactive version can be viewed online at:

http://ltxserver.unitec.ac.nz/~thom/mobileweb2concept2.htm (mirror at http://homepage.mac.com/thom_cochrane/MobileWeb2/mobileweb2concept2.htm ).

Herrington’s (Herrington & Herrington, 2007) nine critical success factors in establishing authentic learning environments include:
  • authentic contexts that reflect the way the knowledge will be used in real-life
  • authentic activities that are complex, ill-defined problems and investigations
  • authentic assessment that reflect the way knowledge is asses in real life

Laurillard also backs this up: “M-learning technologies offer exciting new opportunities for teachers to place learners in challenging active learning environments, making their own contributions, sharing ideas, exploring, investigating, experimenting, discussing, but they cannot be left unguided and unsupported. To get the best from the experience the complexity of the learning design must be rich enough to match those rich environments” (Laurillard, 2007) (p174).